Around the shop, we pride ourselves in coming up with decent animations using client logos and Flash (see here for a few flash animation examples). I’ve always viewed animation and logo design as going hand-in-glove, especially when it comes to the web, and I’ve been messing around with Flash since the mid-ninties (when it was called Future Splash and wasn’t owned by Macromedia).
Certainly, animating a logo in Flash has some limitations, but the file size and compatibility makes the resultant movies well worth-while and if handled correctly, can be quite effective in setting a logo apart from static counterparts. As long as clients aren’t expecting broadcast quality animations (though, that is possible in some instances) we can usually cobble together a Flash logo animation that isn’t too shabby in the ‘wow factor’. I’ve never been content with just ‘breaking’ a logo apart and then having it reassemble into a final form, but always try to push logo animations past beyond just moving bits of the design around the screen.

For what it’s worth, we’ve often been told that The Logo Factory has a certain ’style’ when it comes to logo animation, and I often get asked about the medium and our Flash animation techniques. Accordingly, I thought it would be fun to publish an Anatomy of a Flash Animation - a quasi-tutorial on how we put together fairly complicated animations using the original logo as the animation itself, or as the lynch-pin for a more elaborate movie production. We’ll use a recently completed project, Junk Boys, a Toronto based ‘junk removal service’ for whom we designed their company logo (above) and other branding bits and pieces like business cards (below) and brochures. In order to illustrate the various parts of the animation, we’ve broken the movie down into a scene-by-scene anatomy, and each scene can by viewed individually, followed by the entire shebang. If you’re impatient, you can view the full animation here.

As this was a new launch, when it came to an animation for their website, Junk Boys wanted a ’slick’ presentation that somehow illustrated what it was their company did - namely pick-up of garbage and junk using a small fleet of trucks and vans. As we’d worked on several previous design projects with the client, I was given free reign on the direction of the project and allowed a bit of time to brainstorm on how to portray the service effectively.
We had decided fairly early on (after a few motion studies) that a simple looped animation - say with the two Junk Boys characters sweeping and moving the featured garbage can about - wasn’t going to have enough ‘oomph’ for the client’s needs. We figured that the only way to illustrate the client’s services was to create a mini-movie that illustrated, in very graphic terms, the various steps in the company’s clean=up services. That would require the development of a full-blown Flash movie that incorporated the logo (as opposed to featuring only the logo) and a production that was a little more complicated than your average animation. A project of this scope also requires more pre-production planning than usual - often, I’ll create a Flash logo animation ‘on the fly’, winging it through trial and error until I get something that clicks. Animations of the type we planned for Junk Boys requires much more detailed planning and storyboarding.

Pre-production. Setting up for the animation.
As this animation was primarily destined for website use, I had to be cognicent of file size, and needed to use the Flash’s symbol ability (symbols are items that are labeled with a certain name, stored in an object library, and can be used repeatedly without bloating the animation file size). Wherever possible, I also wanted to embed symbols within symbols, duplicating images wherever possible.
In terms of style, I realized quite quickly that the two Junk Boys characters, while cool in the logo, where illustrated in a highly-stylized manner that didn’t lend itself to animation without looking ‘canned’. To get around that, I created a new set of derivative characters with a little more personality and more importantly, the ability to be animated fairly easily. On top of the new character treatments, the animation also required various bits and pieces developed, from the Junk Boys trucks (developed from photographic reference) to the house that the two Junk Boys characters would be ‘cleaning’ up as well as the garbage that would need to be scattered about.
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